During my time as a Sr. UX Designer at Remedy, I supported the Alan Wake 2 UX team with design feedback and input on two of the game's biggest features.
I reviewed designs and provided feedback for the diegetic player interactions in the "Mind Place" and "Writer's Room".
The goal was to clarify and simplify how the player interacted in these meta-game spaces, and improve their understanding of the connection between actions taken here and the results in the larger game world.
At the same time, I also worked as the UX & UI designer for a (now cancelled) multiplayer 3rd-person shooter in Unreal Engine 5.
I designed and implemented the user-flows and all player HUDs and game menus. I also closely collaborated with the Remedy User Research team to playtest and collect real player feedback on game systems, to help the dev team define the experience and "find the fun" in early pre-production.